Leveling a Warlock: Written Guides Summary

Well, despite a slight delay with regards to finishing and releasing the final installment, I can finally say that all my 11-80 leveling guides have now been finished! This means I’ve fully completed my series, all the way from 1-80. They’ve actually been great fun to write, and it’s also helped give me further insight into the other two specs I might not normally play as.

Links to the guides can be found after the break:

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Leveling a Warlock: Destruction

NB: This guide begins where my video guides end, the full list of which can be found here. The video guides cover levels 1-10, and the abilities therein. This guide will be structured such that it is based around talents. For the new abilities you can learn from trainers between 11 and 80, check out my guide here.

Now I must stress before we start that I think leveling as Destruction is a bad idea. For about 85% of the time you will have low survivability, your rotations will depend on killing things before they can hurt you too much, and your mana usage will be horrible – actually, you’ll essentially be a Mage. However, it is possible; it just won’t be nearly as easy as picking a different spec. But if you’re determined, so be it.

So as mentioned, Destruction depends a lot on direct damage spells, AKA “nukes”, for example Shadow Bolt or Incinerate. With this spec your DoT spells are far less important than with Affliction or Demonology, but you should still be using Immolate at least, as it complements your play style with its upfront damage. Additionally, some of your main spells later on will depend upon the Immolate debuff being on the target.

While leveling, you’ll want the Voidwalker (VW) out as a tank. At later levels when you can kill things more comfortably, or during instances, you may want to consider the Imp as a dps pet.

This is a link to the complete talent tree which you’ll have at the end of this guide.

Levels 10 to 14

For the first five levels, put points into Bane – this will reduce the casting time of Shadow Bolt (our main nuke at the moment) and also Soul Fire, a spell we will learn at a higher level.

Levels 15 to 17

So as I’ve said, two big problems are survivability and mana consumption, especially at this low level. Taking three points in Molten Skin will make you 6% less squishy!

Levels 18 to 20

We can also reduce the mana cost of our spells by 10% with Cataclysm, which means we’ll be able to squeeze out more spells from our mana pool.

Levels 21 to 25

Now, Ruin is a great talent which means that whenever we crit, we crit for 100% more, and as Destruction we’re actually going to be critting quite a lot due to the build’s nature. So, lots more damage.

Levels 26 to 27

In the unfortunate but likely event that you have a mob or two attacking you and not your pet – it’s true that it’s far too easy to out-aggro the VW – you may see that your spells get interrupted or delayed. To help prevent this we can take Intensity.

Levels 28 to 29

Destructive Reach both increases the range we can attack from (further away from nasties = good) and reduces our threat, which is great for both instances where you’re grouped with other players and for solo’ing when you need the pet to be taking the damage.

Level 30

Considering it’s just one talent point, Devastation is well worth it as it gives us a sweet 5% more crit chance.

Levels 31 to 33

Improved Immolate gives us a straight increase to damage – like I said earlier, Immolate might be the only DoT you use, but just make sure you do use it. It’s good damage, and Warlocks are supposed to use DoTs in one way or another, plus some spells will rely on it as we will soon see.

Level 34

For this level, just place one point into Backlash to unlock the next tier. Backlash itself gives us more crit chance (Destro Warlocks crit a lot, remember) and it also provides a nice defensive mechanism whereby when we’re physically hit we have a chance that our next SB spell will be instant cast, which is good for either nuking on the move or for trying to quickly finish that last mob when it’s about to kill you.

Levels 35 to 39

We’re going to see that Destro becomes very fire-based at later levels, as opposed to shadow-based, and Emberstorm is proof of that. A nice talent, it gives us 15% more fire spell damage and allows us to cast Incinerate (you don’t have it yet) faster.

Level 40

Conflagrate is one of my favourite Destruction spells. It’s instant cast, which is always good, and it deals quite a lot of damage. The idea behind it is that if you have an Immolate (or Shadowflame) DoT effect on a mob, you can ‘consume’ that effect and deal all the damage the DoT would have done all together in one go. However, it does mean the DoT will disappear, unless you get the glyph, which I advise.

Levels 41 to 42

Let’s go back now and finish maxing out Backlash to improve the +crit and also the chance of the effect proccing.

Levels 43 to 44

We’re gonna continue the trend of beefing up our damage by silly amounts by taking two points in Aftermath, which gives us 6% more periodic (DoT) damage from Immolate and also allows Conflagrate to daze the enemy – this reduces their movement speed, so if you’re fleeing or PvPing it can be pretty handy.

Levels 45 to 49

What, all the damage boosts so far weren’t enough for you? Fine then, let’s give all our main spells another 20% with Shadow and Flame!

Levels 50 to 52

Backdraft will give us a huge increase in spellcasting speed for the next three spells we cast after each Conflagrate – this is actually very, very helpful, especially if you’re nuking something down and it needs to die quickly. It’s also a major DPS increase for instances.

Levels 53 to 54

Two points into Pyroclasm will allow us to both unlock the next tier of talents and give us a damage increase when we critically hit with some of our quicker nukes.

Levels 55 to 59

Fire and Brimstone – that smell you just can’t get out of your robes sometimes. Um, wait, no, I mean… You know what, never mind. Let’s just settle for more reasons to keep Immolate’s DoT component up on the target and a silly amount of +crit chance to Conflagrate.

Level 60

And now comes the last talented spell to join our arsenal – Chaos Bolt. This rather awesome spell looks good, hits hard and pierces absorption effects, all which are traits I look for in prospective women spells. Note that by ‘absorption effects’ it means things like Shadow Ward or Mana Shield, not immunity effects like a Bubble or an Ice Block.

Level 61

Finish off Pyroclasm by putting a last point into it.

Levels 62 to 64

Soul Leech is a nice little ability which will help now that the Outland mobs are hitting you harder. Essentially, whenever you deal damage you have a 30% chance to heal yourself for 2o% of the damage you do, which averages out to you healing yourself for 6% of the damage you do each time you cast a spell. I think. Either way, it’s good.

Levels 65 to 66

This leads to Improved Soul Leech, which gives you back 2% of your maximum mana each time the Soul Leech effect restores some health, and it restores the same to your demon. Additionally, it will give the Replenishment effect to your raid or party if you’re in one, which is a great buff that’s generally considered to be necessary, so this should help with those instances you’re probably not doing since Outland is full of naught but Death Knights.

Levels 67 to 71

From now on, you ought to be considerably less squishy than you used to be, and you might be able to kill things before they can do too much damage, especially if you use an Imp. So from now on, we’ll be focusing on being better in groups, etc, because the only other accessible talents now are about survivability or DoTs, neither of which you need.

To tide you over into Northrend then, we’re going to take Improved Shadow Bolt, the reason being is that you’ll be doing instances while you level now (this time, I’m not being sarcastic) and this is good for groups since it increases the crit chance of everyone attacking the affected mob or boss. And you do more damage.

Levels 72 to 74

Chances are at this level your gear won’t have as much hit rating (a very necessary stat) as it could do, so Suppression will help with that by giving you a nice, toasty 3% right off the bat.

Levels 75 to 77

Improved Imp will make your Imp a bit scarier, and it will also make his (is it a he?) buffs more powerful.

Levels 78 to 80

Lastly, Empowered Imp will get your Imp doing some more damage, and it will also boost your own dps indirectly.

… Ding! Congratulations on hitting level 80 after your (probably) arduous struggle as Destruction. Hopefully following this guide helped to alleviate the pain, and you can now go and get involved in the multitudes of end-game activities which are available. Good luck and best wishes!

Glyphs – method and results

Auctions 2

So, after four days of selling the glyphs I have some final figures for y’all, and I’m also going to outline my strategies for everything. Read on after the break!

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Brewfest

Brewfest

Well, after far too much drinking and dancing and running-around-Dun-Morogh-throwing-and-catching-barrels-like-Donkey-Kong, I finally earned my 300 tokens for the last couple of achievements towards the Brewfest meta.

I already had the hat, so I bought the robes for 200 and the boots for 100, and after getting drunk in Dalaran and I sold the items back (perfectly okay so long as you remember there’s a two hour time limit) and bought the Brew of the Month flyer and the Elekk pet with the remaining 100.

Hence, say hello to Brewfaster Veliaf!

On a related note, I just need two achievements towards the Hallow’s End meta and then I’ll have a fancy 310% Violet Proto-Drake, so I really can’t wait for the end of October!

Vel.

Vanity vs Utility

A fairly unrelated picture

A fairly unrelated picture

Regular readers of the Greedy Goblin – a great socio-economics blog, by the way – will know that the author, Gevlon, has very strong opinions about certain things. One such thing is that money should never be wasted on “useless” items which are there purely for vanity – either for vanity in the game or to make you feel good IRL. To an extent, I agree. Even if your goal in the game isn’t to acquire money, there isn’t a lot of point saving up and then spending it all on something which does nothing for you.

Most things do have a use, e.g. non-combat pets can be used for achievements. Gevlon’s most common example of something without a use is the 16000g Traveler’s Tundra Mammoth from Dalaran, which he claims to be a pointless waste of cash – here, I disagree. Incidentally, I do have it.

If you have 16000g and you want a fancy new mount, you have two choices; the mammoth or the Mekgineer’s Chopper. Now the chopper would be a waste of money – for about 15800 more gold than the next mount, you get very little extra. One passenger space, to be exact. So it’s more of a status icon.

The mammoth on the other hand is full to the brim of utility. First off, the obvious – it carries vendors. Not only can these be life-savers in raids and instances, both for repairs and for reagents, but they sell food too, and of course buy items just like a normal vendor. This saves a huge amount of time when both grouping and soloing (especially if you’re grinding) and while it might not make you any money, it will actually save you some – you’ll be able to vendor all the grey items and trash instead of destroying them – and it will also save you time, which is a valuable commodity, because you don’t need to return to town to restock or empty your bags.

In addition to the vendors, the mammoth has a more overlooked feature, which is to say you can kick the vendors off and carry people instead. Again, this can be a time saver when you need to go somewhere and the person you need to be there with has a slow mount, but it can also make you money too – consider some sort of taxi service, especially for lower levels, which could, for example, take them from Darkshore to the Barrens. They pay you a few gold, you run through the areas, they don’t die, you make money. Both of these ideas are linked to boosting lower levels, too – you could incorporate the taxi as part of the boost and charge a little extra, and you’ll both reach the instance faster, meaning you’ll be done faster.

So in conclusion, if in doubt as to what to pick when faced with two items, the one which is actually useful is the better option. Also, don’t waste money.

Unrelated to the above, no, I haven’t forgotten about the third leveling guide and no, I haven’t forgotten that I promised to tell you all how my glyphs went. The latter will be out after the weekend, namely on Monday, which I consider the end of my selling week right now – more on what I did and why in a future post (next week). The former will be out as soon as I finish it – I’ve never leveled as Destruction, nor have I played it in PvE, so I’m making sure I get it right, mmkay?

Vel.

Patriotism

warcraft_orcs_and_humans_-_box_art

Reading this post on WoW.com got me thinking about the whole idea of Alliance vs Horde in WoW, and how important it actually is, lore-wise. It’s amazing how much the significance varies as you progress through the game and how the events taking place dictate how far we are from all killing each other.

Prior to World of Warcraft, the RPG games were based mainly around the Orcs vs Humans and the Second and Third Wars. When you start out in WoW however, all you really know is that the war is being fought in far-off lands and you need to help out your people by dealing with the problems closer to home. For example, the Defias Brotherhood, who have partially taken control of the Human lands due in the absence of the army, or the cultists stirring up trouble in Durotar. You spend a lot of time clearing out mines and caves, gathering food, running errands for citizens and delivering messages.

As you progress, you gradually experience more of the world and you interact with other factions and races. You begin to realise that the war has affected all walks of life, from cities being empty of soldiers to deserted buildings and a lack of supplies. You also start to get into small skirmishes with the opposition – for example, while progressing through Ashenvale (which is very war-orientated in places) you might come across Warsong Gulch and taste real battle, or you might experience a Crossroads raid.

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It’s time to post!

And today, I don’t mean blog posting, although that is in fact what I’m doing. I mean Auction House posting.

A couple of days ago as mentioned, after some small success with producing and selling glyphs I decided to take on a larger chunk of the market and do things on a bigger scale. So throughout all of last week I’ve been building up my stocks of Northrend herbs, especially at the weekend when prices are lower, with the intention of milling them all down. Here’s the result:

Pigments

Something like 580 pigments if I read the notes I jotted down in a notebook correctly.

Anyway, exactly 9 minutes and 26 seconds of crafting inks later, I came up with this:

Inks

Then, I took some time to make sure all the planned glyphs were worthwhile – if they were going to sell for less than certain amount, I wouldn’t lose money, but I wouldn’t make very much either. So this, plus the Snowfall Ink, is what I’m literally just about to post on the AH:

287 auctions, I believe. Far less than some more serious people out there will be doing, but far more than I’ve ever invested in and posted before. So why did I wait for today?

  • Servers reset – posting within the last day or two could have been a bit pointless if my auctions were running while the servers were down. This also means the AH is ‘fresh’.
  • Raids reset – anything related to raiding sells better just before the raids start for the evening, because raiders have to stock up on consumables, etc. Glyphs are partially included in this because people often respec for raids.
  • Prices go up slightly – prices are on the rise anyway after the weekend slump, and fewer people post during the week, meaning less undercutting.
  • ADDED BONUS: Whether big or small, patches always increase the prices of things as people respec, change professions, try new content, and more. The fact that I’m posting all of these glyphs on the same day as the release of 3.2.2 is a fantastic coincidence.

I’ll post in a couple of days as to how much I make and how it goes.

Stay tuned,

Vel.