Cataclysm Class Previews: Warlock Changes

As I’m sure you’ve heard, starting a couple of days ago we’ve had a deluge of Cataclysm information, most noticeably the class previews, and of course one of these was all about Warlocks (MMO-Champion post). I’m not going to do my own in-depth review of the information because I don’t really feel qualified, since I haven’t actually played WoW in months, but you can go here for Dominic Hobbs’ analysis on, which I found to be pretty comprehensive. You may also like to refer to my Blizzcon post about Warlock changes from August of last year.

With that said, I will make a few comments, so let’s have a look!

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Machinimas and buffs

Yeah, yeah, I know, not two obviously related topics at all. But I didn’t feel either was worth a separate post, so I’ve rolled ’em into one.

First up, in this post over at Gaussafication, Gauss discusses some of his favourite machinimas. All of them are worth watching, and since it’s probably one of my all-time favourites, I feel especially obliged to point out The Craft of War: Blind, which he ranked as #4 of his top 5.

You may remember that a few months back I covered my own favourite machinimas, both movie and music, so if you need yet more to watch, go and take a look!

Also this week there was a statement from Ghostcrawler about upcoming changes, during which he mentioned that he felt Warlock PvE damage was too low, so we can probably expect a buff in the future, which is always nice.

Sorry it’s a bit of a throwaway post today, but it is the weekend and I’ve been very busy with that thing they call “Real Life”. I’ll continue to be busy all this next week too, so the posting might be a little thin, but it’s nothing to worry about!


Link Love

Well, I’m not 100%, but I am on the mend, and so I’m going to take today to suggest a few good reads (and listens) for your enjoyment.

A while back we looked at the most famous Warlocks in WoW, and while Ner’zhul (the original Lich King) never actually became a Warlock, his story is very much intertwined with those of characters we investigated – Gul’dan and Kil’jaeden amongst others. Therefore, this great article on his lore from is definitely worth a read!

A common theme of complaint these days seems to be ‘WoW is too easy’, or something along those lines. I haven’t really said anything on the matter, although I do agree that the game is become maybe a little too “casual-friendly” – which is a term I use loosely – but there are a couple of podcasts who have been discussing it and a lot of their points would be my points. These are the two best ones I’ve found on the subject:

Darth Solo of WoW Alone wrote a great, in-depth post on The Truth About Inscription! *dramatic music*

HitTheCap at last managed to hit the cap (after just two and a half months in actuality). So well done to Tella on that achievement!

Yes, I know it’s not a really informative and interesting post, but I’m building my way back up. Additionally, work gets in the way a lot, so if anyone fancies solving some vector mechanics for me…


Patch 3.3 – Warlock Changes

Patch 3.3 raid builds

Courtesy Dominic Hobbs of

This post will be updated as the patch notes are updated.

Fun! Excitement! Amazement! All this and more! You will ooh, you will aah, you will scream and you will faint… Ladies and gentlement, your minds will be blown and your very grasp of reality will be shaken! For you have never seen the likes of these, the three-point-three patch notes!
Okay so they’re not that amazing, but still, let’s dive in.
  • Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.

I’ve always felt that the cooldown on this ability was rather long, and it’s nice to see it’s being shortened to bring it in line with the fact that instances these days are much shorter and faster than they used to be. More wipe recovery is good, no?


  • Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%.

There have always been issues with Warlock threat, whatever Blizzard have said, and hopefully this will address some of them. The main problem is often that we can’t simply just let our dps drop to 0 to prevent any threat being generated, as our DoTs will continue to tick. Obviously this problem is therefore especially apparent with Affliction, which relies heavily upon DoTs, and so 20% less threat from two points in this talent will help out the spec quite a bit.

  • Improved Felhunter: This talent now also reduces the cooldown on the felhunter’s Shadow Bite ability by 2/4 seconds.

The developers are pushing quite hard for the Felhunter to be viable again (so Affliction will use it instead of the Succubus or mana battery Imp) and allowing the puppy’s main attack to hit more often – leading to increased damage – is a good way of doing it.

  • Shadow Mastery: This talent now also increases the damage done by the felhunter’s Shadow Bite ability by 3/6/9/12/15%.

As above – the more damage done by the pet, the better. Whether or not we’ll see the Felhunter become the de facto Affliction pet again I’m unsure, but it’s certainly going to be more of an option.

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Silly Saturday Post

It’s Saturday and it’s the weekend, so let’s relax with some random funnies and/or links.

Firstly, the newest Filmcow Studios video is out, and oh boy is it hilarious:

I’m considering buying the DVD, actually. Anyone else tried it who can give an opinion?

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Good reads and puzzle answer

I’d best cut to the chase today, as I have very little time to post! I also apologise for that hideously unimaginative title…

So, here are two articles I’d like to specially mention:

  1. This Blood Pact article, because we finally get some Demonology love from the folks over at! Admittedly the article focuses almost entirely on the Demonic Pact (spell power) buff we can give to our fellow raiders, rather than the general awesomeness that is our spec, but it’s a good read nevertheless. It’s also nice to know we can beat a Shaman totem at utility.
  2. This post at Paladin Schmaladin which nicely describes the problem(s) with the game at the moment. And no, I do not mean Arcane Mages being overpowered, although it is a pressing concern. Definitely an interesting read.

As promised, I’m also going to reveal all with regard to my Physics puzzle – answer after the break!

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Reading this post on got me thinking about the whole idea of Alliance vs Horde in WoW, and how important it actually is, lore-wise. It’s amazing how much the significance varies as you progress through the game and how the events taking place dictate how far we are from all killing each other.

Prior to World of Warcraft, the RPG games were based mainly around the Orcs vs Humans and the Second and Third Wars. When you start out in WoW however, all you really know is that the war is being fought in far-off lands and you need to help out your people by dealing with the problems closer to home. For example, the Defias Brotherhood, who have partially taken control of the Human lands due in the absence of the army, or the cultists stirring up trouble in Durotar. You spend a lot of time clearing out mines and caves, gathering food, running errands for citizens and delivering messages.

As you progress, you gradually experience more of the world and you interact with other factions and races. You begin to realise that the war has affected all walks of life, from cities being empty of soldiers to deserted buildings and a lack of supplies. You also start to get into small skirmishes with the opposition – for example, while progressing through Ashenvale (which is very war-orientated in places) you might come across Warsong Gulch and taste real battle, or you might experience a Crossroads raid.

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